Swtor Biochem Guide
At the end of this guide there is a video that shows some great biochem strategies, I will put a video at the end of every guide on this site.

As the name suggests Biochem is the skill of crafting biological implants, medical kits and chemical serums. Using the Biochem skill you can Medipacks, physical ability boosts and biological implants that can greatly improve prowess during combat. You can also use reverse engineering to find new ways of making implant creation better. The bioanalysis skill is the gathering skill you will need.

Get Full Leveling Guides for ALL Classes, Builds for ALL Classes for PvE/PvP, Tips for Earning Massive Credits and More with the SWTOR Savior Unofficial Strategy Guide for Star Wars the Old Republic!

Level 1-40 All you need here is green goo and you need to make 10 compact medipacks and a battle fortitude stim pack. Thats it, dead easy to get to level 40 but now it gets harder.

Level 40-60 Make 10 Tech Surgeon Med Units you need 20 Green Goo and 20 Dielectric Cell Fiber

Level 60-80 Make 10  Surgical Medpacs using 20 Green Goo, 20 Bacterial Strain and 10 First Aid Kit

Level 80-100 Make10  Field Tech Command Stims requires 20 Dielectric Cell Fiber, 40 Bacterial Strain and 10 Hypo Syringe

Level 100-120 Make10 Field Tech Fortitude Stims you need 20 Microscopic Symbiote, 20 Luminescent Cell Culture  10 Hypo Syringe for this

Level 120-140 Make10 Bio Enhanced Med Unit requires 20 Genetic Anomaly, 20 Luminescent Cell Culture and 10 First Aid Kit

Level 140-160 Make10  Specialized Medpacs using 20 Genetic Anomaly, 20 Microscopic Symbiote and 10 First Aid Kit

Level 160-180 Make10 Bio Enhanced Command Stim (equires 20 Toxic Extract, 40 Hallucinogenic Compound and 10 Hypo Syringe

Level 180-200 Make10  Bio Enhanced Fortitude Stim for this you need 40 Genetic Anomaly, 20 Unknown Microorganism and 10 Hypo Syringe

Level 200-220 Make10  Physician Med Units using 20 Blue Goo, 20 Unknown Microorganism and 10 First Aid Kit

Level 220-240 Make10  Experimental Reflex Stim requires 40 Blue Goo, 20 Medicinal Fluid, 20 Bio Energy Cell Sample and 10 Hypo Syringe

Level 240-260 Make10 Experimental Command Stim using 20 Cosmic Trace Particle, 40 Medicinal Fluid, 20 Bio Energy Cell Sampleand 10 Hypo Syringe

Level 260-280 Make10  Experimental Fortitude Stim requires 40 Inert Virus, 20 Bio Energy Cell Sample and 10 Hypo Syringe

Level 280-300 Make10  Experimental Med Unit this needs 20 Cosmic Trace Particle, 20 Inert Virus, 20 Bio Energy Cell Sample and 10 First Aid Kit

Level 300-320 Make10  Advanced Reflex Stim requires 20 Nerve Damaging Chemical, 40 Alien Bacteria, 20 Inert Virus and 10 Hypo Syringe

Level 320-340 Make10 Advanced Command Stim using 20 Nerve Damaging Chemical, 40 Nutrient Gel, 20 Parasitic Microorganism and 10 Hypo Syringe

Level 340-360 Craft 10 Advanced Fortitude Stim requires 40 Nerve Damaging Chemical, 20 Nutrient Gel, 20 Parasitic Microorganism and 10 Hypo Syringe

Level 360-380 Craft 10 Life Support Med Unit requires 20 Psychoactive Compound, 20 Quick Growth Agent and 10 First Aid Kit

Level 380-400 Craft 10  Ultimate Medpac requires 40 Red Goo, 40 Immunity Cell Culture, 40 Mutagenic Paste and 20 First Aid Kit

If you have followed this guide then you are now level 400, you can make loads of credits now because you can make and sell high quality medi packs, these always sell fast.


Get Full Leveling Guides for ALL Classes, Builds for ALL Classes for PvE/PvP, Tips for Earning Massive Credits and More with the SWTOR Savior Unofficial Strategy Guide for Star Wars the Old Republic!
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